The game of Pictionary should be taught
in all schools worldwide. It would greatly improve human
communications. Far too many people have inadequate skills for
non-verbal communication, and non-language communication... as when
two people speak different languages.
I have found that the majority of
people I've encountered in Central America are excellent at
non-language communication or little-language communication. They
seem to enjoy it as much as I do, have the same good-natured sense of
humor about it, and derive the same sense of satisfaction when
success is achieved. They are creative about their approach which is
usually key. Attitude seems significant for success. I also found,
unsurprisingly, that the people in the tourist areas are better at it
and tend to be more cheerful about it.
However, I have also encountered some
impatience and annoyance, perhaps born of lack of creativity or humor
with the process. I've had more than one person repeat the same few
words over and over, with increasingly exaggerated slowness and
increasing volume, as if they were sure my problem was stupidity or
deafness or both – even when they knew perfectly well that the real
problem was simply that I did not speak Spanish. Rather than try to
find a creative way to express their message – gestures, writing,
metaphor – and rising to the challenge, they simply got frustrated.
Of course, I am well aware that these
folks probably deal all the time with tourists like me and that
learning at least a few words and phrases of the native language is
basic courtesy when visiting – one that I neglected due to time and
craziness but that's no excuse. I'm not saying I expect these folks
to speak English or to be under any obligation to deal with someone
who doesn't speak it. But nor do I adopt the attitude that they
should be. This is simply observation.
Also, there is not a direct correlation
between my experience and the Pictionary theory. The former just made
me think a bit and spawned the idea about the latter.
For those of you unfamiliar with
Pictionary, it is a group / team game involving cards printed with
words or short phrases that must be conveyed, within a short time
limit, to the other players via drawing only – no words or sign
language or gestures (though some gestures inevitably happen in the
excitement and heat of the game).
Pictionary offers a fascinating insight
into how player's brains work. Which aspect of the picture the drawer
chooses to tackle first; whether they choose to draw the actual
object or action, or phoenetic alternates, or symbolic
representations (no actual symbols allowed except a few select ones
such as =m or -); and what sort of associations their minds make. For
example, a player might choose to convey the phrase “solar power”
by drawing a sun, and an arm with flexed bicep. Or, they might draw a
sun and a flower, hoping that when people run the phrase “sun
flower” through their brain and realize that it's not “sunflower,”
they might make the connection – this option might be helped along
by drawing an ear next to the flower indicating that it's a word that
sounds like flower, or by adding a picture of a shower nozzle with
water spraying out. Or, they might draw a solar panel, perhaps aided
with an electrical plug or outlet. Or...
After the others guess correctly, or
the time is up and the answer is revealed, there is typically a
moment of sharing thought processes from both sides: "I was trying to
get this across," or," I kept thinking you were trying to draw a..."
It's also amazing how rapidly the other
players can correctly guess what the drawer is attempting, much of
the time. This often takes on a nearly psychic quality and possibly
indicates a similarity of thought process (“that's exactly what I
would have drawn”). Interestingly, looking back over Pictionary
sheets from months back it's often much harder to guess what the
drawings represent. Without the “live” element something is lost
in translation... so to speak.
The game provides positive
reinforcement for both effective graphic representation and good
interpretation skills, so the more someone plays, the better they
tend to get. It's easy to imagine that someone who has played a lot
of Pictionary would exhibit significant improvement at non-language
communication in general – supported not only by practice, but by
lessened intimidation and a greater enjoyment of the process as well.
As I said, my experience was merely the
catalyst for the theory.
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